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3D character : Ruko

Work on UV unwrap and shading/texturing for a indie game named Lostria developped on Unity
UV was unwrap inside Unfold3D (Rizom UV)
Material are 100% procedural and was made inside substance designer, and texturing inside painter

Artwork and stylesheet from Jahwa

Artwork and stylesheet from Jahwa

UV unwrap and shell

UV unwrap and shell

Baking of the highpoly inside the lowpoly mesh.

Baking of the highpoly inside the lowpoly mesh.

Material 100% procedural created inside substance designer

Material 100% procedural created inside substance designer

Stylesheet of the 3D character

Stylesheet of the 3D character

Quick render of the character inside his idle pose

Quick render of the character inside his idle pose