Work on UV unwrap and shading/texturing for a indie game named Lostria developped on Unity
UV was unwrap inside Unfold3D (Rizom UV)
Material are 100% procedural and was made inside substance designer, and texturing inside painter
Artwork and stylesheet from Jahwa
UV unwrap and shell
Baking of the highpoly inside the lowpoly mesh.
Material 100% procedural created inside substance designer
Stylesheet of the 3D character
Quick render of the character inside his idle pose