These assets was created for the project Wrath of the Kraken in collab with Louis Richard and Neil Mage
Assets modelled by Louis Richard, Neil Mage, and myself
I did the retopology and mesh optimisation of all the asset, as well as the UV and all the texturing.
Retopo and mesh optimisation inside Maya
UV inside Unfold3D (Rizom UV)
Texturing inside Substance painter and designer